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The Communication Technology Center at the Jack J. Valenti School of Communication is an Apple Authorized Training Center (AATC). Our center host several Apple Final Cut Pro, Motion, and Color Correction in Final Cut Pro, training and testing sessions each year. These sessions allows our students to attain industry-standard certifications that will ultimately make them more marketable than peers from other institutions. More information about the AATC program can be found at http://training.apple.com/aatc.
Our AATC is also a certified Prometric Testing Center, and in addition to our exceptional training courses geared toward preparing participants for certification, we also offer end-user exams for Final Cut Pro, Motion, Color Correction in Final Cut Pro, and OS X Support Essentials Certification. If you're only in need in the certification exam, you may schedule an exam time through the "Registration" link as well. We also offer the stand-alone training sessions If you are looking to participate in the training only and are otherwise uninterested in the certification. Finally, we offer a package deal for those who wish to take the training course bundled with the certification exam at the end. The flexibility and choice is yours.
Introduction to Final Cut Pro X
This three day hands-on course introduces students to the primary feature set and basic interface of Final Cut Pro X.In this course you learn to perform basic editing functions while familiarizing yourself with the user interface. Topics include basic setup, adjusting and customizing preferences and settings, capturing video and audio, various editing and trimming techniques, ripple, roll, slip and slide tools, audio editing and audio creation, finishing and final output.
What You Will Learn in This Final Cut Pro X Training Course
- Exploring the Final Cut Pro X Interface
- Importing Media
- Organizing Clips in an Event
- Creaing Metadata in the Form of Keywords and Smart Collections
- Edit Clips into a Projectt
- RefiningYour Project by Trimming and Adjusting Edit Points and Clip Locations
- Mixing the Audio
- Adding Transitions and Titles
- Applying Effects and Enhancing Color
- Preparing Project for Delivery
Final Cut Pro X Training Course Length and Time
This class is 3 days long. Class time is 8:00 a.m.- 5:00 p.m. Breaks are scheduled throughout the day and lunch is typically scheduled 12-1. Students provide their own lunch.
Requisites for this Final Cut Pro X Training Course
Students should have the following prerequisite knowledge prior to attending the course:
- Knowledge of Mac OS X and basic computer navigation
- Basic knowledge of editing terminology is recommended
Exploring the Final Cut Pro X Interface
Following a Workflow, Opening Final Cut Pro X, Exploring the Interface, Using Menus and Shortcuts, Viewing and Sorting Events, Skimming Clips and Changing Views, Viewing and Creating Projects, Working in the Project Library, Viewing Projects in the Timeline, and Hiding and Quitting Final Cut Pro.
Importing Media into an Event, Importing Folders as Keyword Collections, Analyzing and Correcting Imported Clips, Importing from a Camera, Importing from the Finder, and Importing from Other Applications.
Organizing Clips in an Event
Using Metadata to Customize an Event, Adding Keywords to Clips, Assigning Multiple Keywords to Clips, Applying Keywords to a Clip Range, Rating, Sorting and Searching Clips, and Creating Smart Collections.
Building a Rough Cut
Creating a New Project, Screening and Marking Clips, Appending Clips in the Timeline, Viewing and Arranging Clips in the Magnetic Timeline, Inserting Clips into the Primary Storyline, Changing Edited Clips, Connecting Clips to the Primary Storyline, and Closing your Project.
Fine-Tuning a Rough Cut
Adding Markers to a Project, Connecting Clips to the Primary Storyline, Overwriting and Replacing Clips, Auditioning Clips in the Project, and Working with Storylines.
Preparing for Transitions, Applying a Video Transition, Using the Transitions Browser, Modifying Transitions, Changing Transition Parameters in the Inspector, Adding Transitions to Other Storylines and Compound Clips, and Exploring Audio Transitions.
Working with Sound
Monitoring and Adjusting Audio in the Timeline, Adding Music and Sound Effects, Adjusting Levels in the Audio Inspector, Creating Audio Fades, Recording a Narration Track, and Correcting Problem Audio.
Working with Titles, Generators and Themes
Using the Titles Browser, Adding a Lower Third, Modifying Titles, Adding Bumpers and Credits, Working with Video Generators, and Using Themes.
Retiming and Transforming Clips
Understanding Motion Properties, Retiming Clips, Creating Holds and Variable Speed Segments, Applying Preset Speed Effects, Transforming an Image, Cropping an Image, Adding a Ken Burns Effect, and Creating Keyboard Shortcuts.
Applying Effects and Enhancing Color
Applying Video Effects, Modifying Effect Parameters, Auditioning and Animating Effects, Applying Audio Effects, and Enhancing Color in Final Cut Pro.
Exporting and Sharing Your Project
Preparing a Project for Exporting and Sharing, Detecting Audio Peaks, Adjusting Video Levels for Broadcast, Exporting Movie File, Publishing a Project to Apple Devices, Publishing a Project to Video Sharing Sites, Exporting an Image from your Project, Exporting for Blue-Ray Disc, DVD, or Disk Image.
Students can register for an end user exam to earn Apple Certified Pro, Final Cut Pro X Level One status.
Introduction to Motion 5
Create brilliant titles, transitions, effects, and more with Motion 5, the motion graphics companion to Final Cut Pro X. This three-day, hands-on course starts with motion graphics fundamentals and moves into compositing, animation, and the world of 3D. Explore new intelligent templates to quickly and flexibly create high-quality effects, titles, transitions, and generators as well as create rigs to adjust related parameters with a single control.
What You Will Learn
- Creating Smart Motion Templates and publishing them to Final Cut Pro X.
- Creating parameter rigs to quickly adjust related parameters with a single control.
- Understanding behavior-based animation.
- Using keyframes to create animation.
- Creating content with Generators, shapes and paint strokes.
- Stabilizing and tracking media.
- Animating cameras and using advanced 3D features.
Who Should Attend
This class is designed for students who are looking to learn more about creating motion graphics using Motion and who prefer hands-on, interactive instruction.
Students should have the following prerequisite knowledge prior to attending this course:
- Knowledge of OS X and basic computer navigation.
- Basic knowledge of editing and motion graphics terminology is highly recommended.
Getting Around in Motion
Following a New Paradigm, Opening Motion, Importing Video, Setting a Play Range, Transforming and Duplicating a Clip, Adding Effects, Hiding and Showing the Project Pane, Stylizing with Filters, Framing with a Mask, Compositing with a Blend Mode, Adding Text, Animating with Text, Using Library Content, Arranging Layers, Using Function Keys, and Outputting Projects.
Building a Composite
Setting Up a Project, Creating a Background Using the Inspector, Using Photoshop Files, Compositing with Blend Modes and Filters, Editing in Motion, Making Overwrite Edits, Managing Timeline Tracks, Applying Masks and Using Clones and Importing Motion Projects.
Creating Animation with Behaviors
Adding Basic Motion Behaviors, Stacking Behaviors, Using Basic Motion Behaviors in 3D, Using Simulation Behaviors, Applying Parameter Behaviors, Cloning a Group and Combining Behaviors and Adding a Light.
Animating with Keyframes
Recording Keyframes, Changing Keyframes Interpolation, Setting Keyframes Manually, Using Keyframes on Multiple Parameters, Working with Multiple Keyframe Curves and Animating Crop with Keyframes.
Creating Content with Generators, Shapes and Paint Strokes
Drawing Shapes, Creating a Background with a Generator, Searching for Content, Modifying Animated Content, Masking with Images, Importing Vector Graphics, Working with Paint Strokes, Using Shape Behaviors and Using the Bezier Tool.
Creating Text Effects
Creating, Formatting and Styling Text Layers, Saving and Applying Text Style Presets, Duplicating, editing and Aligning Text Layers, Applying Text Behaviors, Using the Glyph Tool, Saving a Text Animation Favorite and Adding Motion Blur.
Working with Particle Emitters and Replicators
Using Emitters to Make Particle Systems, Adjusting Emitter and Cell Controls in the Inspector, Adding Cells, Using Emitters from the Library, Replicating Elements and Modifying Replicator Presets.
Importing Audio, Setting Markers and Keyframes in the Audio Editor, Working with Audio and Video, Editing to the Beat and Animating with Audio.
Speed Changes and Optical Flow
Creating Constant Speed Changes, Using Frame Blending and Optical Flow, Creating Speed Ramps with Keyframes, Creating Speed Effects with Retiming Behaviors and Using Time Filters.
Keying and Compositing
Stabilizing a Clip, Creating a Match Move, Keying in Automatic Mode, Refining the Matte, Creating a Garbage Mask, Color Correction a Shot, and Using Particles in a Composite.
Publishing Smart Templates for Final Cut Pro X
Setting up the Final Cut Pro Project, Working with Effects Presets, Modifying Effects Presets,Creating Smart Motion Templates, Completing the Animation, Using Build In and Build Out Markers, and Publishing Parameters.
Rigging and Publishing Widgets
Rigging a Checkbox Widget, Modifying, Testing and Publishing a Widget, Deconstructing a Transition Project, Rigging a Pop-up Widget, Using the Link Parameter Behavior, Creating a Final Cut Effect, Rigging the Slider Widget and Publishing Widgets and Parameters.
Building a 3D Scene
Making 3D Transformations in the Canvas, Converting 2D Groups to 3D, Adding and Working with Cameras, Arranging and Modifying Groups and Layers in 3D Space and Mixing 2D and 3D Groups.
Animating Cameras and Using Advanced 3D Features
Animating a Camera with Behaviors, Using Advanced 3D Features, Working with Depth of Field, Turning on Reflections, Using Lights and Shadows and Exporting Advanced 3D Features.
Students can register for an end user exam to earn Apple Certified Pro, Motion 5 Level One status.